Mushroom Garden

Computer Graphics
Project year
April - May 2024
Project type
Computer Graphics
Project Description
Short film procedurally programmed & rendered in Blender
Exhibition & Collaboration
Collaborated with Daheun Oh

With procedural animation, the mushrooms rise from the ground, glow and flicker.

Particle System is implemented to create dust effect accompanying the mushroom growth.

The surrounding terrain underwent texturing effects to create more natural and realistic surfaces,.

Reaction-diffusion algorithms were used to simulate the growth patterns of the mushrooms.

Adjustable parameters include the reaction-diffusion variables used to generate the surface patterns of the mushrooms

The minimum and maximum scales of the mushrooms, the area over which the mushrooms randomly spawn,

and the probability of the spawning.

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